Example sentences of "if [pers pn] roll a " in BNC.

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1 If you roll a HIT then you have hit , and the Goblin lands bang on target .
2 If you roll a misfire then something has gone wrong — roll a D6 and consult the Doom Diver Misfire Chart .
3 If you roll a number on the artillery dice and an arrow on the scatter dice then this is the distance the Goblin veers off target : reposition the template the distance indicated .
4 If you roll a HIT on the scatter dice and numbers on the artillery dice then the numbers are ignored — they have no effect — the Doom Diver has landed smack on target .
5 If you roll a double on the 2D6 roll then the Fanatic has met with an accident , wrapping the chain around his neck , or perhaps his heart just gives out and he collapses to the ground .
6 If you roll a 4 or more that wound has regenerated .
7 If you roll a 4 or more that wound has regenerated .
8 If you roll a ‘ misfire ’ result then the gun jams immediately .
9 If you roll a ‘ misfire ’ stop immediately .
10 If you roll a number on the artillery dice then this is the distance in inches the missile veers off target as shown by the arrow on the scatter dice .
11 If you roll a HIT on the scatter dice then the numbers are ignored — a number simply indicates that the shot has not misfired .
12 If you roll a number on the artillery dice then this is the distance in inches the missile veers off target as shown by the arrow on the scatter dice .
13 If you roll a HIT on the scatter dice then the numbers are ignored : a number simply indicates that the shot has not misfired .
14 If you roll a misfire when you roll the first dice the cannon has literally misfired and may explode .
15 If you roll a misfire on your bounce roll then this merely indicates the ball has stuck in the ground and does not bounce .
16 If you roll a misfire as you shoot the cannon then consult the chart below .
17 If you roll a misfire on your bounce roll then the cannon is unharmed , the Misfire result merely indicates that the cannon ball sticks in the ground where it hits .
18 If you roll a misfire refer to the Misfire Chart .
19 If you roll a misfire for the bounce the cannon ball has stuck in the ground and does not bounce .
20 If you roll a MISFIRE for your second roll the ball has struck in the ground and does not bounce .
21 If you roll a double then add the dice together to determine the number of S 10 hits .
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